History of War: Axis Troops

Expansion for History of War

History of War: Axis Troops

2003

Rules assistance for History of War: Axis Troops

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 14+

Rules assistant for History of War: Axis Troops

What would you like to know?

Answers come from the official rulebook, with the page to check.

History of War: Axis Troops is an expansion for History of War released in 2003 for 2–6 players, 60 minutes per game, and ages 14 and up. It was designed by Martin Redlin and its main mechanics are Hand Management, Open Drafting, and Campaign / Battle Card Driven.

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About the game

Publisher Blurb: History of War (HoW) presents the Second World War from the tactical point of view of units. Retaliatory weapons, atomic bombs or personal names like those of generals are deliberately excluded from the game. The goal of the game is a conquest of land cards until 15 win points are accumulated. This is accomplished by bringing together units from all three arenas of the war: land, sea, and air. The Axis starter deck contains 55 cards and a rulesheet. The deck is fully playable. Each player needs their own deck to play.

Questions and answers

History of War: Axis Troops supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.