
- BGG rank
- BGG #16,979
- BGG rating
- 7.2
Mixtape Massacre: Escape From Tall Oaks
- 2–6 players
- 45–120 min
- Complexity 1.0/5
- 2020

1965
Rules assistance for Hit the Beach
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hit the Beach is a board game released in 1965 for 2–4 players, 60 minutes per game, and ages 10 and up. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Point to Point Movement.
One of the American Heritage Command Decision Strategy Games. A World War II Pacific Campaign game, the players are in a race with each other to reach the "final objective" -- the main Japanese HQ. The Japanese defense forces (14 pieces) are obstacles for all players; when defeated, they are redeployed by that player and can thus be used to slow down opponents. Each player has 6 pieces (2 Marines, 2 infantry, 1 naval landing support ship and 1 strategic air support aircraft). On a player's turn, they roll the die and can move one of their soldiers. The support pieces (ship/aircraft) move only on a 6 and are immediately deployed where necessary to support a beach landing. Moving a soldier on top of an opponent's by exact count "relieves" it and sends it back to its start space. Each player must clear the two beaches that match their color. To do this, both support pieces must first be brought to bear, and then a Marine must reach the defender by exact count. Once cleared, beaches remain clear and can be used by all players. The mechanics are a variant of the old public domain game of Malefiz or Barricade.
Hit the Beach supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hit the Beach is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hit the Beach for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hit the Beach has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hit the Beach belongs to these categories: Wargame and World War II. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Hit the Beach as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.