
- BGG rating
- 8.1
Holiday Hills: Santa and Krampus Double Expansion
- 2–5 players
- 30–60 min
- 2025

2025
Rules assistance for Holiday Hills
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Holiday Hills is a board game released in 2025 for 2–5 players, 45–60 minutes per game, and ages 8 and up. It was designed by Chris Porter and its main mechanics are Track Movement, Dice Rolling, and Area Majority / Influence.
In Holiday Hills, players collaborate to transform the Jingle Bell Square into a dazzling winter spectacle, adorning trees with twinkling lights and festive decorations. Mayor Holly Daze has enlisted your help as the Twinkle Taskforce to get the town ready for the Winter Festival, but you've procrastinated until the very last minute! Now, your dynamic duo of a human and elf must work together to add decorations and deliver dice presents in a race to spread the most Cheer! Each turn, players will push their sleigh down either the top or bottom path, collecting dice presents into their sleigh and ultimately delivering them under trees. Park your sleigh on an action space in front of a home to add those decorations into the town square. You may move as far down the street as you like, but there's only one lap around town before your game ends, so make the best use of each move! Throughout the game, players will aim to complete objective cards with decoration patterns and dice color combinations that go under their trees. Take a break at each player's cottage in the corner of the board to draw a new objective card and attempt to score more points. The player who makes it around town and back to their own cottage first will earn bonus cheer points, but other players will have more time on the board to complete objectives. You earn points for having Festive Trees (all 4 spots filled on your tree) and Full Trees (4 dice presents under your Trees. Having the most decorations on a Tree will also score additional points for the highest pipped dice. The player with the most points will earn the Key to the City! The double-sided game board allows players to play both the Nice mode and the Naughty mode, in case you like to have a spicy holiday season. Compete to create the most enchanting display and spread holiday cheer in this delightfully strategic decorating game! —description from the publisher
Holiday Hills supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Holiday Hills is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Holiday Hills for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Holiday Hills has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Holiday Hills belongs to these categories: Fantasy, Dice, and Abstract Strategy. Its main mechanics are Track Movement, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Holiday Hills are: Chris Porter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Holiday Hills as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.