Hordes: High Command – Castle of the Keys Campaign Expansion
BGG rating
7.4

Expansion for Hordes: High Command

Hordes: High Command – Castle of the Keys Campaign Expansion

2014

Rules assistance for Hordes: High Command – Castle of the Keys Campaign Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Hordes: High Command – Castle of the Keys Campaign Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hordes: High Command – Castle of the Keys Campaign Expansion is an expansion for Hordes: High Command released in 2014 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by David Carl and its main mechanics are Deck, Bag, and Pool Building.

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About the game

The Castle of the Keys has been a center of power since ancient times and then served as a lair for Pyromalfic, a dragon of immeasurable power. Multiple armies converged on the castle to wage a war of mutual obliteration, forcing Pyromalfic to the surface for his cataclysmic last stand. This battle shook the foundations of western Immoren. Will you endure it or be destroyed? Customize your deck with powerful new cards and take command of the pivotal events of this historic war in the Castle of the Keys campaign expansion. Recreate one of the wars that changed the face of the Iron Kingdoms, and rewrite history!

Designers

Publishers

  • Privateer Press

Questions and answers

Hordes: High Command – Castle of the Keys Campaign Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.