
- BGG rank
- BGG #4,196
- BGG rating
- 6.7
Dark Souls: The Card Game
- 1–4 players
- 45–60 min
- Complexity 2.5/5
- 2018

Rules assistance for Hordes: High Command – Castle of the Keys Campaign Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Hordes: High Command – Castle of the Keys Campaign Expansion is an expansion for Hordes: High Command released in 2014 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by David Carl and its main mechanics are Deck, Bag, and Pool Building.
The Castle of the Keys has been a center of power since ancient times and then served as a lair for Pyromalfic, a dragon of immeasurable power. Multiple armies converged on the castle to wage a war of mutual obliteration, forcing Pyromalfic to the surface for his cataclysmic last stand. This battle shook the foundations of western Immoren. Will you endure it or be destroyed? Customize your deck with powerful new cards and take command of the pivotal events of this historic war in the Castle of the Keys campaign expansion. Recreate one of the wars that changed the face of the Iron Kingdoms, and rewrite history!
Hordes: High Command – Castle of the Keys Campaign Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hordes: High Command – Castle of the Keys Campaign Expansion is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hordes: High Command – Castle of the Keys Campaign Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hordes: High Command – Castle of the Keys Campaign Expansion has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hordes: High Command – Castle of the Keys Campaign Expansion belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hordes: High Command – Castle of the Keys Campaign Expansion are: David Carl. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hordes: High Command – Castle of the Keys Campaign Expansion as an expansion for Hordes: High Command. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Hordes: High Command to use it. Check that your edition of Hordes: High Command is compatible, as some expansions were revised between editions.