
- BGG rank
- BGG #11,734
- BGG rating
- 7.2
Hour of Glory: Stronghold Kit
- 2–4 players
- 60 min
- Complexity 2.6/5
- 2004

Rules assistance for Hour of Glory: Die Zombies!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Hour of Glory: Die Zombies! is an expansion for Hour of Glory: Bunkerstorm released in 2012 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Gavin Tyler and its main mechanics are Roll / Spin and Move, Dice Rolling, and Team-Based Game.
War-torn Europe in 1945 is about to experience a new kind of horror. Even as the Third Reich crumbles beneath the Soviet onslaught, Allied spies have been dispatched to investigate a new threat. In a last, desperate attempt to protect the Fatherland, Axis scientists are about to unleash a terrible supernatural weapon… Hour of Glory: Die Zombies! is an expansion for the WW2 miniature board game Hour of Glory. Hour of Glory: Die Zombies! is a 17 pages expansion that add new mission and a new menace to any game of Hour of Glory. The agents must now recover data regarding a new "Formula Z" from the scientist in the Stronghold, but a Soviet Artillery strike cause a leakage of an experemental gas in the complex, reanimating the dead. Now any sentry killed by the agents may come back for a vengeange, or to snack on some of his ex-comrades. The rulebook also contain rules for zombies in the Bunkerstorm game.
Hour of Glory: Die Zombies! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hour of Glory: Die Zombies! is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hour of Glory: Die Zombies! for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hour of Glory: Die Zombies! has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hour of Glory: Die Zombies! belongs to these categories: Wargame, Print & Play, and Zombies. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hour of Glory: Die Zombies! are: Gavin Tyler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hour of Glory: Die Zombies! as an expansion for Hour of Glory: Bunkerstorm. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Hour of Glory: Bunkerstorm to use it. Check that your edition of Hour of Glory: Bunkerstorm is compatible, as some expansions were revised between editions.