
- BGG rank
- BGG #85
- BGG rating
- 7.9
Android: Netrunner
- 2 players
- 45 min
- Complexity 3.4/5
- 2012

2027
Rules assistance for Hubworld: Aidalon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hubworld: Aidalon is a board game released in 2027 for 2–4 players, 20–60 minutes per game, and ages 12 and up. It was designed by Michael Boggs and Cory DeVore and its main mechanics are Variable Player Powers, Hand Management, and Race.
Aidalon was once the busiest hubworld in the galaxy. Then the Collective arrived. Their portal technology connected all worlds, making space travel obsolete. Aidalon's shipyards became scrap yards, yet its people persevered. In the myriad districts of Aidalon, exceptional individuals known as Seekers rise above the throng. Trading in the black market currency known as Shards, Seekers enlist the aid of influential Agents who have the power to help those closest to them, heedless of the Collective's will. Hubworld: Aidalon is a non-collectible, competitive card game of daring espionage, deduction, and suspense. Take on the role of a Seeker as you navigate the vertical streets of Aidalon, infiltrating your opponent's districts to expand your network of Agents before they can do the same. Each Seeker is represented by a Seeker card, as well as a 36 card deck you construct. Each deck must contain exactly 6 Agents chosen along with 30 other cards from up to 4 different factions. These cards can be Sources (people and places), Obstacles (traps and barriers), and Moments (one-off abilities and tricks). To win the game, you must secure 3 Agents from your opponent before they do the same. The first player to secure 3 Agents wins. When playing against multiple opponents, each Agent must come from a different player (if able). To secure an Agent, you’ll delve into your opponents' three Districts (their hand, deck, and discard). Your opponents will load up their grid with a hidden network of dangerous defenses, taxing distractions, or even Agents themselves to make your life difficult, forging powerful cards to thwart your plans at inopportune moments. You'll need to balance building your Grid against more aggressive tactics, creating a card economy that will supply you with a steady flow of shards (your main resource) while you utilize your arsenal of tricks and surprises to keep your opponents on their toes. —description from the publisher
Hubworld: Aidalon supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hubworld: Aidalon is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hubworld: Aidalon for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hubworld: Aidalon has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hubworld: Aidalon belongs to these categories: Card Game, Bluffing, and Science Fiction. Its main mechanics are Variable Player Powers, Hand Management, and Race. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hubworld: Aidalon are: Michael Boggs and Cory DeVore. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hubworld: Aidalon as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.