
- BGG rank
- BGG #10,274
- BGG rating
- 7.6
Dust 1947
- 2–8 players
- 60–120 min
- Complexity 2.7/5
- 2016

Expansion for Human Interface: Nakamura Tower
2016
Rules assistance for Human Interface: Nakamura Tower – BSC Exoskeleton 'Flash'
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Human Interface: Nakamura Tower – BSC Exoskeleton 'Flash' is an expansion for Human Interface: Nakamura Tower released in 2016 for 1–6 players, 60–180 minutes per game, and ages 12 and up. Its main mechanics are Point to Point Movement, Action Points, and Campaign / Battle Card Driven.
She was the best among us... The fastest, the most calm and collected.. She would beat flight simulator records just for fun... People like that usually chicken out when things get messy. No one would hang out with her, she was a geek to us... We wished her all the worst, cause she challenged us, and we had to do our field maneuvers, fully armored till we dropped. We all knew that the day would come. That one day everything would be totally screwed up and we would be called in. Only we had enough firepower to fight the newest cyberbodies, and so little wires in our heads not to be switched off by hackers for starters. A backup plan, just in case... And so it happened. We were summoned... We went there... And we got totally hammered... Surprisingly, not all of us got killed. We were smashed. A fully armored human can't compete with a cyborg. With one exception.. She could do it... She collected us, she led us out. She was quick and effective. That's why we called her "Flash".
Human Interface: Nakamura Tower – BSC Exoskeleton 'Flash' supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Human Interface: Nakamura Tower – BSC Exoskeleton 'Flash' is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Human Interface: Nakamura Tower – BSC Exoskeleton 'Flash' for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Human Interface: Nakamura Tower – BSC Exoskeleton 'Flash' belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Point to Point Movement, Action Points, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Human Interface: Nakamura Tower – BSC Exoskeleton 'Flash' as an expansion for Human Interface: Nakamura Tower. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Human Interface: Nakamura Tower to use it. Check that your edition of Human Interface: Nakamura Tower is compatible, as some expansions were revised between editions.