Human Interface: Nakamura Tower – BSC Exoskeleton 'Flash'
BGG rating
7.5

Expansion for Human Interface: Nakamura Tower

Human Interface: Nakamura Tower – BSC Exoskeleton 'Flash'

2016

Rules assistance for Human Interface: Nakamura Tower – BSC Exoskeleton 'Flash'

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 60–180 min
  • 12+

Rules assistant for Human Interface: Nakamura Tower – BSC Exoskeleton 'Flash'

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Answers come from the official rulebook, with the page to check.

Human Interface: Nakamura Tower – BSC Exoskeleton 'Flash' is an expansion for Human Interface: Nakamura Tower released in 2016 for 1–6 players, 60–180 minutes per game, and ages 12 and up. Its main mechanics are Point to Point Movement, Action Points, and Campaign / Battle Card Driven.

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About the game

She was the best among us... The fastest, the most calm and collected.. She would beat flight simulator records just for fun... People like that usually chicken out when things get messy. No one would hang out with her, she was a geek to us... We wished her all the worst, cause she challenged us, and we had to do our field maneuvers, fully armored till we dropped. We all knew that the day would come. That one day everything would be totally screwed up and we would be called in. Only we had enough firepower to fight the newest cyberbodies, and so little wires in our heads not to be switched off by hackers for starters. A backup plan, just in case... And so it happened. We were summoned... We went there... And we got totally hammered... Surprisingly, not all of us got killed. We were smashed. A fully armored human can't compete with a cyborg. With one exception.. She could do it... She collected us, she led us out. She was quick and effective. That's why we called her "Flash".

Questions and answers

Human Interface: Nakamura Tower – BSC Exoskeleton 'Flash' supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.