
- BGG rank
- BGG #10,274
- BGG rating
- 7.6
Dust 1947
- 2–8 players
- 60–120 min
- Complexity 2.7/5
- 2016

Expansion for Human Interface: Nakamura Tower
2016
Rules assistance for Human Interface: Nakamura Tower – BSC Ginger & the Banshee
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Human Interface: Nakamura Tower – BSC Ginger & the Banshee is an expansion for Human Interface: Nakamura Tower released in 2016 for 1–6 players, 60–180 minutes per game, and ages 12 and up. Its main mechanics are Point to Point Movement, Action Points, and Campaign / Battle Card Driven.
Daylight seeped in through the slitlike opening. The pale ray shone right into her left eye. Irritating, goading her attention. In these surroundings, singular. It shouldn't be here... A surge of adrenaline amplified by combat drugs pumped in by the medical module finally got its way. Her coming to was like a dip into a pot of boiling water. A wave of pain washed over her, lingering a mere second before the system identified the threat and provided another dose of painkillers. The haze of unconsciousness finally dispersed, leaving her in a world where the sound of alarm and red flashes of damage icons mingled into one. She was out for some 7 seconds. An eternity, considering the situation. It was a miracle she was still breathing. The light of day, the beam irking her pupil... A singular thing, an impossibility in the hermetic shell of a heavy exoskeleton. The realization came with a sullen smile. Perforation of primary armor, bursting of the anti-shrapnel padding, directly opposite of her face at that. There was a taste of blood in her mouth, but nothing else. The biomonitor showed no major injuries. She lucked out. 15 seconds after the hit. Systems on-line, weapons on-line... Time to get back in the fight. The battle is far from over. Lt. Bonnie "Ginger" Barlett, Heavy Exos Pilot, Black Stone Commandos
Human Interface: Nakamura Tower – BSC Ginger & the Banshee supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Human Interface: Nakamura Tower – BSC Ginger & the Banshee is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Human Interface: Nakamura Tower – BSC Ginger & the Banshee for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Human Interface: Nakamura Tower – BSC Ginger & the Banshee belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Point to Point Movement, Action Points, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Human Interface: Nakamura Tower – BSC Ginger & the Banshee as an expansion for Human Interface: Nakamura Tower. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Human Interface: Nakamura Tower to use it. Check that your edition of Human Interface: Nakamura Tower is compatible, as some expansions were revised between editions.