
- BGG rank
- BGG #5,587
- BGG rating
- 6.4
Loco Motive
- 4–8 players
- 15 min
- Complexity 1.1/5
- 2009

2006
Rules assistance for HysteriCoach
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 4 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
HysteriCoach is a board game released in 2006 for 4–15 players, 30 minutes per game, and ages 8 and up. It was designed by Walter Obert and its main mechanics are Simulation, Team-Based Game, and Acting.
This is an original party game for 4 to 14 players. Players are split into two "football teams" composed of a single "coach" and a number of "players". Each "player" sits opposite a "player" from the opposing team, with all players of a team on one side of the table and their coach standing behind the rival team on the opposite side of the table so they clearly watch him. The board is composed by a "football field" gridded board, 2 small dice, 3 normal dice and some "action cards" showing the position that each wooden "soccer player" will have to reach in the field. In addition each team has 2 team-rose(?) cards and 8 full color wooden soccer figures with a number on the back and front. The prototype I tried contained 3 teams: Japan, Greece and Eastern-Europe. The soccer player names are quite hard to say because the author deliberately invented really strange and long names. To win you have to put the ball in the net more times than other team. The game is noisy and hilarious. Each coach gets an action card. Each player get a "number" that represent the t-shirt number of the figures they will control (more than one there are less than 14 players). Only the coach see the action card and have to call BY NAME (of soccer players not of the people playing the game) to indicate where to move to without talking, without indicating the wooden soccer players. The only way to communicate is to give him indications with his hands or miming something as real coach do. Every time a wooden soccer player is in the right position the coach scream "PASS IT" and so on the other wooden soccer player until the last is positioned and the coach screams "SHOOOOOT!!!"" All the players stop play. If the team is positioned exactly as the action card requires, the last player who moved a wooden soccer player for the team throws a die to score a goal. Some penalties are given to the coach for performing forbidden actions (like calling wooden soccer players by number or indicating it by pointing) and if the action card is not correctly reproduced. RETHEMED : HysteriCoach Hockey
HysteriCoach supports 4–15 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for HysteriCoach is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists HysteriCoach for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
HysteriCoach has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
HysteriCoach belongs to these categories: Party Game, Action / Dexterity, and Sports. Its main mechanics are Simulation, Team-Based Game, and Acting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of HysteriCoach are: Walter Obert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists HysteriCoach as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.