
- BGG rank
- BGG #3,339
- BGG rating
- 7.8
Bolt Action
- 2–6 players
- 120 min
- Complexity 2.7/5
- 2012

Expansion for Chain of Command
2013
Rules assistance for In the Name of Roma!: Actions of the 80 Roma Infantry Regiment on the Eastern Front – August to December 1941
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
In the Name of Roma!: Actions of the 80 Roma Infantry Regiment on the Eastern Front – August to December 1941 is an expansion for Chain of Command released in 2013 for 1–6 players, 120 minutes per game, and ages 14 and up. It was designed by Chris Stoesen and its main mechanics are Scenario / Mission / Campaign Game.
IN THE NAME OF ROMA is a wargame supplement that contains 30 company and platoon level scenarios covering the actions of the 80a Roma Regiment from August to December of 1941. You’ll follow the 80th from the open steppe to the Donetz industrial basin, including the amphibious attacks across the Dnieper, and the fateful decision of Column Chiarimonti to attempt to seize Nikitovka. IN THE NAME OF ROMA includes: • 30 scenarios divided in six distinct campaigns • Historical background information and period area maps • Italian and Soviet briefing for each scenario • Formation information and stats for Early War Italians and Soviets • Forward by Richard Clarke Though primarily written for the Too Fat Lardies rules systems (I Ain’t Been Shot Mum; Troops, Weapons, and Tactics; and the newly released Chain of Command), the scenarios in IN THE NAME OF ROMA work equally well with Arc of Fire, Bolt Action, Flames of War or your favorite rules system.
In the Name of Roma!: Actions of the 80 Roma Infantry Regiment on the Eastern Front – August to December 1941 supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for In the Name of Roma!: Actions of the 80 Roma Infantry Regiment on the Eastern Front – August to December 1941 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists In the Name of Roma!: Actions of the 80 Roma Infantry Regiment on the Eastern Front – August to December 1941 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
In the Name of Roma!: Actions of the 80 Roma Infantry Regiment on the Eastern Front – August to December 1941 belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of In the Name of Roma!: Actions of the 80 Roma Infantry Regiment on the Eastern Front – August to December 1941 are: Chris Stoesen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists In the Name of Roma!: Actions of the 80 Roma Infantry Regiment on the Eastern Front – August to December 1941 as an expansion for Chain of Command. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Chain of Command to use it. Check that your edition of Chain of Command is compatible, as some expansions were revised between editions.