
- BGG rank
- BGG #23,000
- BGG rating
- 6.3
Up Too High
- 2–5 players
- 40 min
- Complexity 2.3/5
- 2024

2023
Rules assistance for In Too Deep
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
In Too Deep is a board game released in 2023 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Joost de Kruijff and its main mechanics are Hand Management, Multi-Use Cards, and Move Through Deck.
The depths of the ocean still hold many mysteries and opportunities. Five companies have now set off to explore the abyss. As they gradually go deeper, their potential value increases and shareholders see their investments appreciate. However, a sudden jolt towards the bottom of the ocean can limit future growth. Will you invest in the right company or go in too deep with a flop? In a game of In Too Deep players are investors in deep sea companies. Your objective? To build the most valuable share portfolio! Buy shares in the five different companies or let them dive deeper into the abyss and receive profit for your investments. Pay attention to which companies you invest in however, as each company has an ability you can use to your advantage. Buy a share with discount, gain extra profits or discard a card of a company of your choice. With double-sided company cards, there are 32 unique ability combinations, making each game totally different! Will you become the most successful investor? —description from the publisher
In Too Deep supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for In Too Deep is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists In Too Deep for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
In Too Deep has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
In Too Deep belongs to these categories: Card Game, Economic, and Nautical. Its main mechanics are Hand Management, Multi-Use Cards, and Move Through Deck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of In Too Deep are: Joost de Kruijff. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists In Too Deep as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.