Indian Country: an Ambush Alley Mini-Campaign
BGG rating
6.5

Expansion for Ambush Alley! A Game of Modern Urban Combat

Indian Country: an Ambush Alley Mini-Campaign

2009

Rules assistance for Indian Country: an Ambush Alley Mini-Campaign

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 14+

Rules assistant for Indian Country: an Ambush Alley Mini-Campaign

What would you like to know?

Answers come from the official rulebook, with the page to check.

Indian Country: an Ambush Alley Mini-Campaign is an expansion for Ambush Alley! A Game of Modern Urban Combat released in 2009 for 2 players, 60 minutes per game, and ages 14 and up. It was designed by Shawn Carpenter and its main mechanics are Dice Rolling.

Similar games

About the game

Indian Country is an Ambush Alley! A Game of Modern Urban Combat scenario pack containing three thematically related Ambush Alley scenarios. Indian Country returns to Dawala and the stalwart men of Lt. Meuse's 2nd Platoon, a fictional city and unit introduced in The Three Block War: an Ambush Alley Mini-Campaign. This chapter of 2nd Platoon's operations in Dawala sees the platoon re-deployed to Irkala, a dusty frontier town near the border of a nation hostile to coalition operations. Irkala has long been a conduit for foreign fighters and smuggled weapons – 2nd Platoon hopes to change all that. Expands: Ambush Alley! A Game of Modern Urban Combat

Mechanics

Publishers

  • Ambush Alley Games

Questions and answers

Indian Country: an Ambush Alley Mini-Campaign supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.