
- BGG rank
- BGG #2,981
- BGG rating
- 7.7
The Great War
- 2 players
- 60 min
- Complexity 2.7/5
- 2015

Expansion for Landships! Tactical Weapons Innovations 1914-1918
2000
Rules assistance for Infernal Machines: A Landships! Expansion Game 1915-1933
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Infernal Machines: A Landships! Expansion Game 1915-1933 is an expansion for Landships! Tactical Weapons Innovations 1914-1918 released in 2000 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Perry Moore and its main mechanics are Hexagon Grid.
Are armored fighting vehicles a Godsend - or the work of Satan himself? In the years following the First World War, men looked back upon the grim carnage with a mixture of horror and hope. Horror, of machine warfare where valor and courage meant nothing in the face of industrial warfare. Hope, that these very same machines if perfected and produced in large numbers, might make warfare quicker, more decisive, with less overall bloodshed, or perhaps deter it altogether. Few realized they faced a devil's choice, and were damned if they did, and damned if they didn't. But most nations had enough sense to banish conflict to the fringe of their empires, whose inhabitants would not be missed if there were suddenly less of them. Infernal Machines is the first expansion kit for Clash of Arms' Landships game. You must own Landships to play Infernal machines. Designed by Perry Moore, Infernal Machines retells the story of man versus machines in 20 new scenarios. These range from the technological fantasies of the Great War through the gritty Russian Civil War, to the deserts of Morocco and the high altitude Chaco. With two new double-sided map panels and 280 counters, Infernal machines is fully compatible with Landships and provides new vehicle and terrain rules to improve the basic game. The infantryman's war is not neglected either. The first mortars, SMGs, body armor, and light machine guns all make their deadly appearance. For artillery (the real killer in action), Infernal Machines explores the ticklish intricacies of single creeping and double creeping barrage lines, interdiction fire, counter battery and suppression fire. (from COA website)
Infernal Machines: A Landships! Expansion Game 1915-1933 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Infernal Machines: A Landships! Expansion Game 1915-1933 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Infernal Machines: A Landships! Expansion Game 1915-1933 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Infernal Machines: A Landships! Expansion Game 1915-1933 has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Infernal Machines: A Landships! Expansion Game 1915-1933 belongs to these categories: Wargame, Expansion for Base-game, and World War I. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Infernal Machines: A Landships! Expansion Game 1915-1933 are: Perry Moore. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Infernal Machines: A Landships! Expansion Game 1915-1933 as an expansion for Landships! Tactical Weapons Innovations 1914-1918. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Landships! Tactical Weapons Innovations 1914-1918 to use it. Check that your edition of Landships! Tactical Weapons Innovations 1914-1918 is compatible, as some expansions were revised between editions.