
- BGG rating
- 7.1
Infernal Machines: A Landships! Expansion Game 1915-1933
- 2 players
- 120 min
- Complexity 2.4/5
- 2000

1992
Rules assistance for Landships! Tactical Weapons Innovations 1914-1918
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Landships! Tactical Weapons Innovations 1914-1918 is a board game released in 1992 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Perry Moore and its main mechanics are Hexagon Grid.
Landships! Tactical Weapons Innovations 1914-1918 [from the box back] As the stench and horror of World War I trench warfare increase, both sides seek the breakthrough weapon; immense barrages, air power, flamethrowers, even poison gas. All are tried and found wanting. At last the most awesome machine of all is made read -the Landship! Landships! Tactical Weapons Innovations 1914-1918 covers the Great War at its lowest level. The 420 playing pieces represent infantry platoons and cavalry squadrons, or a single tank or gun. Each turn is around 5 minutes and a hex on the eight geomorphic map sections is about 100 meters. Easy to play rules with over 20 scenarios get you started right away. Trace the story of the combat during the war; from the simple slaughters of 1914 to the sophisticated combined arms offensives of 1918. Includes 420 counters. AWARDS & HONORS 1994 Charles S. Roberts Best Pre-World War II Board Game Nominee
Landships! Tactical Weapons Innovations 1914-1918 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Landships! Tactical Weapons Innovations 1914-1918 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Landships! Tactical Weapons Innovations 1914-1918 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Landships! Tactical Weapons Innovations 1914-1918 has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Landships! Tactical Weapons Innovations 1914-1918 belongs to these categories: Wargame and World War I. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Landships! Tactical Weapons Innovations 1914-1918 are: Perry Moore. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Landships! Tactical Weapons Innovations 1914-1918 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.