
- BGG rank
- BGG #18,217
- BGG rating
- 6.5
Into a Bear Trap: The Battle for Grozny, January 1995
2004
Rules assistance for Into a Bear Trap: The Battle for Grozny, January 1995
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–2 players
- 360 min
- 12+
- Complexity 2.9/5
For 1 player

Rules assistant for Into a Bear Trap: The Battle for Grozny, January 1995
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Answers come from the official rulebook, with the page to check.
Into a Bear Trap: The Battle for Grozny, January 1995 is a board game released in 2004 for 1–2 players, 360 minutes per game, and ages 12 and up. It was designed by Perry Moore and Paul Rohrbaugh and its main mechanics are Hexagon Grid and Chit-Pull System.
About the game
Into a Bear Trap: The Battle for Grozny, January 1995, The capital of Chechnya, Grozny (meaning "terrible" in Russian), was in January 1995 the target of a Russian attack -- beginning a war that continues to this day. The Russian plan was to subdue the city with a massive show of force to intimidate its populace into submission. This approach had worked in 1991, and Moscow saw no reason why a repeat performance would not again suffice. Massive artillery and air support were not thought essential, as the long columns of tanks and their two battalions of mechanized infantry support were deemed sufficient to cower any who chose to witness. Alerted to the Russians' plan of entry, two battalions of Chechen resistance fighters flitted among the sewers and rooftops to greet the Russian force. Well-armed with RPG's and mortars and backed by snipers, the defenders deployed small groups of hunter-killer teams to tackle any armor encountered. A battle for the city was set. Players are cast in the roles of the commanders of each side's forces. Both players can brutally harm their opponent, while each has liabilities to protect. Opponents will be challenged to do as well, or better than, their historical counterparts. Game Scale: Game Turn: 2 hours Hex: 100 - 150 yards / 62 - 137 meters Units: Infantry platoons, 2 tanks, 6 APCs Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (280 1/2" counters) One 16-page rulebook Solitaire Playability: Medium Complexity Level: Low Players: 2 or more Playing Time: 2-4 hours
Categories
Mechanics
Designers
Publishers
- LPS, Inc.
- Against the Odds
Questions and answers
Into a Bear Trap: The Battle for Grozny, January 1995 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Into a Bear Trap: The Battle for Grozny, January 1995 is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Into a Bear Trap: The Battle for Grozny, January 1995 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Into a Bear Trap: The Battle for Grozny, January 1995 has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Into a Bear Trap: The Battle for Grozny, January 1995 belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Hexagon Grid and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Into a Bear Trap: The Battle for Grozny, January 1995 are: Perry Moore and Paul Rohrbaugh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Into a Bear Trap: The Battle for Grozny, January 1995 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.