Infidel: The Supremacy of Cavalry in the Crusader Era – 11th-12th Century
BGG rank
BGG #6,002
BGG rating
7.4

Infidel: The Supremacy of Cavalry in the Crusader Era – 11th-12th Century

2011

Rules assistance for Infidel: The Supremacy of Cavalry in the Crusader Era – 11th-12th Century

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60–120 min
  • Complexity 2.9/5

For 1 player

Rules assistant for Infidel: The Supremacy of Cavalry in the Crusader Era – 11th-12th Century

What would you like to know?

Answers come from the official rulebook, with the page to check.

Infidel: The Supremacy of Cavalry in the Crusader Era – 11th-12th Century is a board game released in 2011 for 1–2 players and 60–120 minutes per game. It was designed by Richard H. Berg and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

(from GMT website:) Infidel focuses on the major battles of the early Crusades era between the Christians and the Muslims. This is a period that saw cavalry reign supreme, and pitted the European heavy cavalry – armored “knights” - system against the Eastern/Turkish light cavalry tactics. Infidel is designed for quick learning and easy play. Game rules are short, there are no “turns” - play is Continual, with ample opportunities to steal play from your opponent - and combat resolution is a single dieroll.Playing time is about 1-2 hours, per battle. Infidel is also GMT’s gift to the gamer who enjoys playing solitaire. The system is designed for both individual and face-to-face play without any loss in insight or Fun. Each game is a "paper time machine" that allows players to see what happened in these famous battles and why. The battles include: Dorylaeum (1097): The Crusader line of march, including the people’s Crusade and Peter the hermit, as well as all the great 1st Crusade Leaders, are “ambushed” by Kilij Arslan and his crack Seljuk cavalry. Antioch (1098): The exhausted, starving and depleted Crusaders – they had few horses left – have just taken Antioch and are now faced with a large Turkish army, under Kerbogha, sent to retake the city. Ascalon (1099): The Crusaders, having seized Jerusalem, turn south to fend off the suddenly active large army of The Fatimids, with their crack Mamluk heavy cavalry. Harran (1104): Baldwin II of Edessa seeks to maintain control of his little kingdom in northern Syria, something Soqman, atabeg of Damascus, is not happy to allow. One of the first major Crusader defeats. Montgisard (1177): Saladin attempts to destroy a small army from the Kingdom of Jerusalem with an army more than five times its size. Though there are only 400 knights, the Crusaders are led by the remarkable Baldwin IV, The Leper King. The outcome - one of the greatest Crusader victories. See if you can carry off this stunning upset! Arsuf (1191): The classic battle between Richard I Lionheart and the Ayyubid Army of Saladin highlighting the major facets of each army in an unusual moving battle. Each game includes: Two 22” x 32”game-maps, backprinted 2 countersheets Rules Booklet Battle Book Charts and Play Aids 2 ten-sided dice DESIGNER Richard H. Berg DEVELOPER Ralph Shelton ART DIRECTOR Rodger B. MacGowan MAP ART Charles Kibler COUNTER ART Mike Lemick, Charles Kibler, & Rodger B. MacGowan

Categories

Publishers

  • GMT Games

Questions and answers

Infidel: The Supremacy of Cavalry in the Crusader Era – 11th-12th Century supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.