
- BGG rating
- 7.9
Invaders from Dimension X!: Harvester of Souls
- 1–2 players
- 30–90 min
- Complexity 2.0/5
- 2016

2015
Rules assistance for Invaders from Dimension X!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Invaders from Dimension X! is a board game released in 2015 for 1–2 players, 60–90 minutes per game, and ages 12 and up. It was designed by Hermann Luttmann and its main mechanics are Dice Rolling, Hexagon Grid, and Solo / Solitaire Game.
Invaders from Dimension X! is a solitaire game (with a two-player option) that begins the story of the brutal war between the invading alien Kay’otz race and the only human force capable of defeating them – the “Old Reprobates” of the 124th Galactic Marine Raider Battalion. You control the various Marine squads, each with a specialized skill, as they fight their way through an alien enemy that is totally unpredictable. The Kay’otz come from another dimension of space and do not behave in a way humans can comprehend. Only with perseverance and skillful strategy – and yes, some good fortune – will you be able to eventually discover the plans and tactics of these mysterious beings. Invaders from Dimension X! is an easy game to play and is suitable for players 12 years old and up. There are two Battle scenarios and one Campaign scenario included in the game and each can be completed in about an hour or two (depending on the scenario played). This game package contains one map sheet (with two separate maps printed front and back), eighty-eight counters and one 8-page rule book. You will need to provide some six-sided dice to play the game – along with enough backbone, brains and wits to defeat this vile alien enemy.
Invaders from Dimension X! supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Invaders from Dimension X! is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Invaders from Dimension X! for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Invaders from Dimension X! has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Invaders from Dimension X! belongs to these categories: Wargame, Print & Play, and Science Fiction. Its main mechanics are Dice Rolling, Hexagon Grid, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Invaders from Dimension X! are: Hermann Luttmann. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Invaders from Dimension X! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.