
- BGG rank
- BGG #26,376
- BGG rating
- 5.6
Icebergs
- 2–6 players
- 60 min
- Complexity 1.3/5
- 1982

Rules assistance for Iron Dragon: Extensions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Iron Dragon: Extensions is an expansion for Iron Dragon released in 2004 for 2–6 players, 4 minutes per game, and ages 10 and up. It was designed by Tom Wham and its main mechanics are Dice Rolling, Hexagon Grid, and Pick-up and Deliver.
This is an expansion for Iron Dragon by Mayfair. Tom Wham has said that it may be included (as Optional Rules) in the next printing of Iron Dragon. This adds combat to the game. You have mercenary and ship points that are worth combat points. To win the battle, you need to score higher using your combat points (your train and foreman may have a combat value) and rolling percentile dice than the foe does using the same items. It definitely adds a new dimension to the game. It was released at Origins 2004. 2007 Update Tom Wham sells the 2007 version directly from his web site. As of summer 2007 he was selling version 34. According to the introduction, the rules were edited out of the original version by Darwin Bromley, who wanted the game family friendly. The cards are printed on Avery business card paper, neat. Components: 36 New Loco Cards 20 New Ship Cards 20 Mercenary Cards 1 Random Events Chart Players must provide their own 2 d10's, 1 black and 1 red are recommended Expands: Iron Dragon
Iron Dragon: Extensions supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Iron Dragon: Extensions is 4 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Iron Dragon: Extensions for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Iron Dragon: Extensions has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Iron Dragon: Extensions belongs to these categories: Fantasy, Trains, and Transportation. Its main mechanics are Dice Rolling, Hexagon Grid, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Iron Dragon: Extensions are: Tom Wham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Iron Dragon: Extensions as an expansion for Iron Dragon. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Iron Dragon to use it. Check that your edition of Iron Dragon is compatible, as some expansions were revised between editions.