James Clavell's Shogun
BGG rank
BGG #24,640
BGG rating
5.7

James Clavell's Shogun

1988

Rules assistance for James Clavell's Shogun

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 120 min
  • 12+
  • Complexity 2.6/5

Rules assistant for James Clavell's Shogun

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Answers come from the official rulebook, with the page to check.

James Clavell's Shogun is a board game released in 1988 for 2–5 players, 120 minutes per game, and ages 12 and up. It was designed by Ian Bailey and Ian Waddelon.

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About the game

From the publisher: The family game of diplomacy, duplicity, and military conquest in feudal Japan. Each player, as one of the five Regents, attempts to increase his control over the central provinces of Honshu Island and to suppress his fellow regents so that he alone can become Shogun. Includes game board depicting the 25 central provinces of Honshu Island; the three principal cities of Yedo, Nagoyah, and Osaka; and the Great South Road of Tokaido. Also, 39 Troop Unit markers, 2 Leader units, 136 influence markers, 23 event markers, 80 pieces of game money, 115 Karma cards, 39 honor tokens, 25 plastic bases, 5 turn order cards, 2 ten-sided dice and a rules book. Note: combat is resolved by means of combat results table.

Publishers

  • FASA

Questions and answers

James Clavell's Shogun supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.