
- BGG rank
- BGG #11,734
- BGG rating
- 7.2
Hour of Glory: Stronghold Kit
- 2–4 players
- 60 min
- Complexity 2.6/5
- 2004

Rules assistance for Jane Austen's Matchmaker with Zombies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Jane Austen's Matchmaker with Zombies is an expansion for Jane Austen's Matchmaker released in 2016 for 3–6 players, 20–60 minutes per game, and ages 12 and up. It was designed by Richard Wolfrik Galland and its main mechanics are Hand Management and Take That.
This expansion consists of 50 new cards and rules to supplement the original game. You must still make advantageous marriages for your ladies and gentleman but now with the inconvenience of an undead apocalypse which threatens to make a bloody mess of your wedding plans. One player starts the game afflicted with the Curse of the Living Dead. The Cursed player draws cards from the new deck - both on their own turn and when anyone gets married. This deck includes many Zombie cards, which transform the Cursed player's ladies and gentlemen into flesh-eating monsters! If the player runs out of characters to infect, they must pass the Curse onto someone else. Gift cards send useful items to other players - including weapons and the means to protect themselves from zombie attacks. Event cards may unleash a horde of ravenous Zombies on polite society or help the poor survivors to persevere with their essential tea-drinking and courtship. It is very difficult for the Cursed player to win, but not impossible - if they can keep their Zombies well-fed with a stocked up Slaughter pile...
Jane Austen's Matchmaker with Zombies supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jane Austen's Matchmaker with Zombies is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jane Austen's Matchmaker with Zombies for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jane Austen's Matchmaker with Zombies belongs to these categories: Card Game, Zombies, and Novel-based. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jane Austen's Matchmaker with Zombies are: Richard Wolfrik Galland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jane Austen's Matchmaker with Zombies as an expansion for Jane Austen's Matchmaker. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Jane Austen's Matchmaker to use it. Check that your edition of Jane Austen's Matchmaker is compatible, as some expansions were revised between editions.