Jihad!: The Rise of Islam, 632-732
BGG rank
BGG #26,599
BGG rating
5.6

Jihad!: The Rise of Islam, 632-732

1981

Rules assistance for Jihad!: The Rise of Islam, 632-732

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • 12+
  • Complexity 2.2/5

Rules assistant for Jihad!: The Rise of Islam, 632-732

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Jihad!: The Rise of Islam, 632-732 is a board game released in 1981 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Stephen Newberg and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

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About the game

"Jihad!: The Rise of Islam, 632-732 A.D." is a board-wargame simulation of the first century of Islamic expansion after the death of Mohamed, the Prophet and founder of the Islamic religion. During this period a holy war of conquest and the religious conversion of non-Arab peoples were the mainsprings of Islam and the Arabs progressed from a religious force to a secular great power. Jihad! covers these events on a grand strategic scale with each turn representing five years and military units representing entire armies of various types.” First published by Simulations Canada in 1981. Re-Published by Compass Games in Paper Wars magazine nr.91 - Winter 2019

Questions and answers

Jihad!: The Rise of Islam, 632-732 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.