
- BGG rank
- BGG #20,120
- BGG rating
- 6.8
Seapower & the State: World War Three at Sea
- 1–2 players
- 360–540 min
- Complexity 3.3/5
- 1982

1981
Rules assistance for Jihad!: The Rise of Islam, 632-732
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Jihad!: The Rise of Islam, 632-732 is a board game released in 1981 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Stephen Newberg and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
"Jihad!: The Rise of Islam, 632-732 A.D." is a board-wargame simulation of the first century of Islamic expansion after the death of Mohamed, the Prophet and founder of the Islamic religion. During this period a holy war of conquest and the religious conversion of non-Arab peoples were the mainsprings of Islam and the Arabs progressed from a religious force to a secular great power. Jihad! covers these events on a grand strategic scale with each turn representing five years and military units representing entire armies of various types.” First published by Simulations Canada in 1981. Re-Published by Compass Games in Paper Wars magazine nr.91 - Winter 2019
Jihad!: The Rise of Islam, 632-732 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Jihad!: The Rise of Islam, 632-732 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jihad!: The Rise of Islam, 632-732 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jihad!: The Rise of Islam, 632-732 has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Jihad!: The Rise of Islam, 632-732 belongs to these categories: Wargame and Medieval. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jihad!: The Rise of Islam, 632-732 are: Stephen Newberg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jihad!: The Rise of Islam, 632-732 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.