
- BGG rank
- BGG #20,815
- BGG rating
- 6.7
The Lash of the Turk
- 1–2 players
- 360 min
- Complexity 3.0/5
- 2011

2012
Rules assistance for Joan of Arc's Victory 1429 AD
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Joan of Arc's Victory 1429 AD is a board game released in 2012 for 2 players and 120 minutes per game. It was designed by Andy Nunez and its main mechanics are Dice Rolling, Variable Set-up, and Hexagon Grid.
From the publisher's website: Joan of Arc's Victory covers the entire campaign of the siege and relief of Orleans, with one-month turns beginning in April, 1429. The French player must consolidate her polyglot army and its inspiring leader, while dealing with Joan's "voices" via an events table that leaves him feeling slightly out of control. The English player has to deal with Scots and herrings and trying to resist the "help" of an unwanted Burgundian ally. Both players face the challenges of making siege and open-field combat work for them, in an era where artillery and charges by armored knights belong on the same battlefield. The game includes 200 counters, a full-color, mounted mapboard, and all the charts you will need to keep your focus on the Maid. Joan of Arc's Victory also includes a random "Joan Events" table that will render the French player a sense of the uncertainty being around someone divinely inspired might provide. And it keeps life interesting for the English too, as Joan may do something very unexpected (and have surprising combat benefits too!). No two games will ever be alike. Part of the TPS "Decisive Battles" series That means straightforward rules, key insights into the history behind the game, and designs aimed at one-session conclusions and high replay value.
Joan of Arc's Victory 1429 AD supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Joan of Arc's Victory 1429 AD is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Joan of Arc's Victory 1429 AD has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Joan of Arc's Victory 1429 AD belongs to these categories: Wargame, Medieval, and Renaissance. Its main mechanics are Dice Rolling, Variable Set-up, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Joan of Arc's Victory 1429 AD are: Andy Nunez. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Joan of Arc's Victory 1429 AD as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.