
- BGG rating
- 8.0
The Battle of Midway 1942 AD: Independence Day
- 2 players
- 2013

2013
Rules assistance for The Battle of Midway 1942 AD
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Battle of Midway 1942 AD is a board game released in 2013 90 minutes per game and ages 12 and up. It was designed by Paul Rohrbaugh and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
From the publisher's website: The selections of some of the “decisive battles” have sparked conversations over the years. Vicksburg over Gettysburg? The Metarus over Zama? Syracuse? No one has ever questioned the selection of Midway as the decisive battle of the Pacific War. All agree that this one changed everything, as the Japanese plan to “lure” the remaining US fleet to its destruction led to a strategic defeat, due to code breaking, heroism, and remarkable timing. Now you can play out this exciting battle and see if you can do better. The Battle of Midway, June 3-6, 1942 gives you all the parts you need to gain insight into the questions facing both sides. Paul Rohrbaugh’s design blends clean simplicity with a fine level of detail (even accounting for the Japanese planes intended to be assembled and used on the captured island!). It includes an overview map-board of the area, an off-map battle board, and a variant map with Midway in detail, where, for the first time, you can pursue the actual Japanese invasion of the island and see what might have been. Rules cover battles in the air, planes versus ships and versus land, surface to surface, submarines, seaplanes, and more, all in rules designed to be fast, combined with challenges that encourage replay. You know the history. Now, see if you can change it. Part of the TPS "Decisive Battles" series That means straightforward rules, key insights into the history behind the game, and designs aimed at one-session conclusions and high replay value." The Battle of Midway 1942 AD includes: • One 11” by 17” map (containing the Game Map and Battle Board) • Two Naval/Air Unit Deployment Charts ( Japanese and US) • 176 counters • This set of rules • Four six-sided (D6) dice • Two 8.5” by 11” inserts (map and rules for the optional variant game)
The listed playing time for The Battle of Midway 1942 AD is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Battle of Midway 1942 AD for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Battle of Midway 1942 AD has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Battle of Midway 1942 AD belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Battle of Midway 1942 AD are: Paul Rohrbaugh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Battle of Midway 1942 AD as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.