
- BGG rank
- BGG #1,403
- BGG rating
- 7.8
Falling Sky: The Gallic Revolt Against Caesar
- 1–4 players
- 180–360 min
- Complexity 4.0/5
- 2016

2021
Rules assistance for Judean Hammer
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Judean Hammer is a board game released in 2021 for 2 players, 60–90 minutes per game, and ages 14 and up. It was designed by Robin David and its main mechanics are Area Movement, Dice Rolling, and Simulation.
"Conflict of Wills: Judean Hammer" is a fast-playing wargame which depicts tense struggle between the rebel player (The Maccabeans) and the empire player (The Seleucid Greeks) trying to re-assert their control. This two-player wargame plays in about an hour or two, with a lightning fast set-up time. The Greeks start in their unassailable supply centers, controlling Jerusalem, but the Maccabeans can use ambushes to whittle their foe while cutting off the Greek supply. At the heart of the game you strive for control of critical cities in the region, especially Jerusalem, playing cards to move or recruit units or to use a special ability that benefits only your faction. However, there's only one deck, and the more special ability cards you play, the weaker your side becomes in combat — which leaves you to make tough decisions at almost every play: Do you push for an early advantage, capturing critical regions and amassing a victory point advantage? Or do you bide your time, watching your opponent weaken themselves, then strike hard at the end to steal the win? —description from the publisher
Judean Hammer supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Judean Hammer is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Judean Hammer for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Judean Hammer has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Judean Hammer belongs to these categories: Wargame and Ancient. Its main mechanics are Area Movement, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Judean Hammer are: Robin David. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Judean Hammer as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.