
- BGG rank
- BGG #2,418
- BGG rating
- 7.3
Quest
- 4–10 players
- 30 min
- Complexity 1.9/5
- 2021

2021
Rules assistance for Jumpship
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Jumpship is a board game released in 2021 for 5–10 players, 25–30 minutes per game, and ages 13 and up. It was designed by Tony Go and its main mechanics are Variable Player Powers, Team-Based Game, and Hidden Roles.
The engines are dead. Your friends are acting weird. Jumpship is a social deduction game set aboard an exploratory space vessel. Each player is assigned a role on the ship be it captain, engineer, or doctor. In secret, players are randomly assigned to be an alien or human. The aliens will know who each other are, but the humans won't know who anyone is. The game is simple: Each round, players draw two tokens out of a bag, then give the tokens to other players. You cannot give yourself tokens, and you cannot give both tokens to the same player. As players amass tokens, they will be given the opportunity to perform scans on other players, place others in quarantine, and ultimately eject people out of the ship! The humans win if they successfully kill the Queen alien. The aliens win if the ship arrives home with the Queen still on board. Aliens literally only want one thing and it's absolutely disgusting... -description from designer
Jumpship supports 5–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jumpship is 25–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jumpship for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jumpship has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Jumpship belongs to these categories: Party Game, Deduction, and Bluffing. Its main mechanics are Variable Player Powers, Team-Based Game, and Hidden Roles. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jumpship are: Tony Go. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jumpship as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.