
- BGG rating
- 6.8
Karesansui: Weeds
- 3–6 players
- 50 min
- Complexity 2.5/5
- 2013

2013
Rules assistance for Karesansui
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Karesansui is a board game released in 2013 for 3–6 players, 45–60 minutes per game, and ages 10 and up. It was designed by Joseph Kisenwether and its main mechanics are Set Collection, Auction / Bidding, and Auction: Multiple Lot.
As Grade Two monastery initiates in Karesansui – the cutthroat game of Zen gardening – it will be your great honor to tend the Masters' rock gardens. Each morning the Grade Ones arrive with rocks they've gathered, then haul away the rocks that you don't need anymore – but there aren't enough Grade One initiates to go around, so there will be competition for the best selection of rocks. The Grade Ones will give their new rocks to whoever gives them the fewest old rocks to haul away. Keep in mind while creating your garden, however, that certain combinations of rocks must be avoided! Every afternoon, the Feng Shui Masters come by to check your work. You'll receive demerits for any forbidden combinations – but you'll also receive demerits for your laziness if you don't add new stones each day, so you must find a balance. The Masters' final evaluation will come with no advance warning. The Initiate who has the fewest demerits will advance to Grade Three, while the one with the most demerits will be kicked down to Grade One, joining the others in the daily search for new rocks...
Karesansui supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Karesansui is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Karesansui for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Karesansui has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Karesansui belongs to these categories: Abstract Strategy. Its main mechanics are Set Collection, Auction / Bidding, and Auction: Multiple Lot. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Karesansui are: Joseph Kisenwether. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Karesansui as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.