
- BGG rank
- BGG #21,346
- BGG rating
- 8.4
Space-Off
- 4–10 players
- 45–60 min
- Complexity 1.8/5
- 2026

2021
Rules assistance for Keep It 100
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Keep It 100 is a board game released in 2021 for 2–8 players, 30–45 minutes per game, and ages 17 and up. It was designed by Nate Murray, David Malki, and Nate Weisman and its main mechanics are Slide / Push, Betting and Bluffing, and Chaining.
Of 100 bodybuilders that we polled, how many do you think said “yes” to the question “Do you drink more than 3 alcoholic drinks a week?" 25%? 50%? Higher? More importantly: is the number of bodybuilders who said yes HIGHER or LOWER than the number of 100 romance novel readers who said they believed in love at first sight? In Keep It 100, up to eight players take turns looking at survey questions, and trying to predict how different types of people answered – how many said yes or no. On your turn, you’ll take on the role of Slider, guessing WHERE your question cards slide into the ever-growing line of questions and answers. Will the hidden numbers on your cards be higher or lower than the numbers already in front of you? Players win the game by correctly playing their survey cards into a lineup of other cards on the table. For example, if the line currently features cards with answers of 22, 44, and 75. The active player must correctly guess where the card from the hand would slot in that line of answers without actually knowing how many people said "yes" to their survey first. The fun’s not limited to just one person. Each round, all the other players ALSO predict whether or not the Slider’s guesses are correct. The free-for-all fun ends when all the cards are played and all the points are tallied, to see who’s REALLY kept it 100 (or more)!
Keep It 100 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Keep It 100 is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Keep It 100 for ages 17 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Keep It 100 has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Keep It 100 belongs to these categories: Party Game. Its main mechanics are Slide / Push, Betting and Bluffing, and Chaining. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Keep It 100 are: Nate Murray, David Malki, and Nate Weisman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Keep It 100 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.