Keydom
BGG rank
BGG #14,086
BGG rating
6.8

Keydom

1998

Rules assistance for Keydom

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90 min
  • 10+
  • Complexity 2.7/5

For 2 players

Rules assistant for Keydom

What would you like to know?

Answers come from the official rulebook, with the page to check.

Keydom is a board game released in 1998 for 2–5 players, 90 minutes per game, and ages 10 and up. It was designed by Richard Breese and its main mechanics are Set Collection, Auction / Bidding, and Worker Placement.

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About the game

Independently produced by British game designer Richard Breese, the three hundred copies of this game sold within hours of its initial offering at Essen 1998. Players represent a family of medieval professionals, such as Stonemasons or Fishermen. Using a set of numbered tokens and some misdirection, players try to achieve control in several areas of the board. Perhaps they are seeking resources. Or perhaps they will use their hard-fought resources to purchase special actions, magical spells, or a piece of the royal Keylore. The first player to acquire all three pieces of regalia and take them to the throne room is crowned King and is the winner. Re-tooled, this game was re-released as Aladdin's Dragons in 2000. Keydom is Richard Breese's second game in the key series. Re-implemented by: Aladdin's Dragons

Questions and answers

Keydom supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.