Keythedral: Expansion
BGG rating
7.0

Expansion for Keythedral

Keythedral: Expansion

2004

Rules assistance for Keythedral: Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 90 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Keythedral: Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Keythedral: Expansion is an expansion for Keythedral released in 2004 for 3–5 players, 90 minutes per game, and ages 12 and up. It was designed by Richard Breese and its main mechanics are Auction / Bidding.

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About the game

"The architect keeps changing his mind as to the design of the new Keythedral. As a result, the resources that are now required from the workers have changed!" These building tiles should only be used once you are familiar with the standard game. The reason is that they require players to obtain a more unusual mix of resources and are likely to distort the end of the game with unpredictable results. The 8 new tiles are: 6-Brown 6-Blue 6-Green 6-Red 6-Black 1-Gold + 1-Law 1-Purple + 2-Laws 2-White + 1-Law Expands: Keythedral, Richard Breese's fourth game in the key series.

Publishers

  • Pro Ludo
  • Cafe Games
  • R&D Games

Questions and answers

Keythedral: Expansion supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.