
- BGG rank
- BGG #12,304
- BGG rating
- 6.2
SWAT!
- 2–7 players
- 30 min
- Complexity 1.1/5
- 2010

Rules assistance for Khan of Khans
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Khan of Khans is a board game released in 2016 for 2–5 players, 15–25 minutes per game, and ages 9 and up. It was designed by Reiner Knizia and its main mechanics are Variable Player Powers, Push Your Luck, and Memory.
Fast-paced family game by Reiner Knizia, set in Greg Stafford's world of Glorantha. Players are khans of different fantastical tribes on the Plains of Prax, each riding a unique animal that confers special abilities. Everyone attempts to amass the biggest herd, meanwhile fighting off enemy magic, stampedes and attempts by other players to steal their cows. Each player chooses a Khan to play, and receives a set number of corral tiles (depending on the number of players in the game). Each Khan has a different special ability. For example, the Morokanth player gets one extra Corral tile, and the High Llama player can sneak one cow card into each of their corrals after the gate has been closed. Players take turns to raid different locations, drawing cards from 10 different stacks. Each stack contains the cards, in random order: 1 x 100, 2 x 50 and 1 x 20 Cows, a Stampede card (discard highest value cow card), an Enemy Magic card (discard all cow cards), a Tribal Champion card (protects against Enemy Magic), and a Waha's Blessing card worth 20 cows, which a player can swap for another player's Cow card. Each players' cow cards are placed face-up in front them as their herd. Instead of drawing, on their turn a player can corral their cows. Corralled cows are safe, but each corral can only be opened once in a game. Uncorraled cows count towards the final score at the end of the game, but remain at risk of Stampedes, Enemy Magic and Waha's Blessings. Because each player has a limited number of corrals, a key element of the game is deciding when to corral them. The player with the most cows—including those in corrals and in their herd—at the end of the game is the winner and acclaimed "Khan of Khans".
Khan of Khans supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Khan of Khans is 15–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Khan of Khans for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Khan of Khans has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Khan of Khans belongs to these categories: Card Game, Fantasy, and Animals. Its main mechanics are Variable Player Powers, Push Your Luck, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Khan of Khans are: Reiner Knizia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Khan of Khans as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.