
- BGG rank
- BGG #13,024
- BGG rating
- 6.8
Year of the Rat: Vietnam, 1972
- 2 players
- 120 min
- Complexity 2.8/5
- 1972

2002
Rules assistance for Khe Sanh, 1968
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Khe Sanh, 1968 is a board game released in 2002 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by John Prados and its main mechanics are Hexagon Grid.
(from ATO web site:) The turning point of the American war in Vietnam occurred during the first months of 1968, a period framed by the Tet Offensive as well as the campaign featured here, the fighting for Khe Sanh. The region just below North Vietnam, Quang Tri province, was especially vulnerable to threats from the North Vietnamese Army (NVA) in the Demilitarized Zone (DMZ) and across the Laotian border. For almost a year the US Marines had been fighting to stabilize the DMZ region. Khe Sanh was the outpost intended to block and seal off the NVA's access to Quang Tri from the west (Laos), where many of the NVA's base areas were located. Other fortifications barred the DMZ. In early 1968, the NVA countered by assembling large forces around Khe Sanh, threatening a battle for the place. The American command focused its attention upon Quang Tri, and even more, Khe Sanh. The ensuing campaign pitted South Vietnamese and American forces, at the peak of their combat efficiency, against a tough NVA enemy. At stake was victory in the Vietnam War. Khe Sanh, 1968 game Full color 22"x34" map 200 full color die cut counters Rulebook length - 16 pages Complexity - Medium Solitaire Suitability - Low
Khe Sanh, 1968 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Khe Sanh, 1968 is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Khe Sanh, 1968 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Khe Sanh, 1968 has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Khe Sanh, 1968 belongs to these categories: Wargame, Modern Warfare, and Vietnam War. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Khe Sanh, 1968 are: John Prados. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Khe Sanh, 1968 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.