
- BGG rank
- BGG #25,492
- BGG rating
- 6.2
Hindenburg's Hour: The Tannenberg Campaign 1914
- 1 player
- 30–90 min
- Complexity 1.5/5
- 2017

2016
Rules assistance for Kido Butai: Japan's Carriers at Midway
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
What would you like to know?
Answers come from the official rulebook, with the page to check.
Kido Butai: Japan's Carriers at Midway is a board game released in 2016 for 1 player, 30–90 minutes per game, and ages 12 and up. It was designed by Benjamin Richter and its main mechanics are Dice Rolling, Simulation, and Solo / Solitaire Game.
At 1020 hours on June 4, 1942, Japanese naval aircraft still ruled the skies over the Pacific. All that changed within ten minutes, when U. S. dive bombers sunk three out of four carriers constituting Kido Butai, the Imperial Japanese Navy’s main strike force which had devastated Pearl Harbor only six months before. The solitaire game Kido Butai simulates the dramatic events of the pivotal battle at Midway from a Japanese perspective. As commander of the Tenno's strike force, your task is to destroy the American base on the atoll and sink any carrier you encounter while preserving your own strength. Simple yet elegant mechanics make for an entertaining challenge. Will you be up to it and keep the imperial sun shining?
Kido Butai: Japan's Carriers at Midway supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Kido Butai: Japan's Carriers at Midway is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kido Butai: Japan's Carriers at Midway for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kido Butai: Japan's Carriers at Midway has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kido Butai: Japan's Carriers at Midway belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Simulation, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kido Butai: Japan's Carriers at Midway are: Benjamin Richter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kido Butai: Japan's Carriers at Midway as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.