
- BGG rank
- BGG #12,148
- BGG rating
- 7.1
Kido Butai: Japan's Carriers at Midway
- 1 player
- 30–90 min
- Complexity 2.2/5
- 2016

2017
Rules assistance for Hindenburg's Hour: The Tannenberg Campaign 1914
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
What would you like to know?
Answers come from the official rulebook, with the page to check.
Hindenburg's Hour: The Tannenberg Campaign 1914 is a board game released in 2017 for 1 player, 30–90 minutes per game, and ages 12 and up. It was designed by Benjamin Richter and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
"You are assigned a new and difficult task… I know no other man in which I have such limitless faith as I have in you. Perhaps you will still be able to save the day in the east… The Kaiser, too, has faith in you… Therefore, take up your new post, which is the greatest that can be granted to a soldier. You will not betray the trust placed in you." Helmuth von Moltke to Hindenburg’s chief of staff Erich Ludendorff Hindenburg’s Hour is a solitaire simulation of the Tannenberg campaign in August, 1914, which puts you in place of the commander of the German 8th Army. Your task is to defend the province of East Prussia against the Russian 1st and 2nd Armies, advancing from east and south, respectively. Simple yet elegant mechanics make for an entertaining challenge. Will you be up to it and justify the Kaiser’s faith in you?
Hindenburg's Hour: The Tannenberg Campaign 1914 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Hindenburg's Hour: The Tannenberg Campaign 1914 is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hindenburg's Hour: The Tannenberg Campaign 1914 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hindenburg's Hour: The Tannenberg Campaign 1914 has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hindenburg's Hour: The Tannenberg Campaign 1914 belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hindenburg's Hour: The Tannenberg Campaign 1914 are: Benjamin Richter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hindenburg's Hour: The Tannenberg Campaign 1914 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.