Kido Butai: Japan's Carriers at Midway
BGG rank
BGG #12,148
BGG rating
7.1

Kido Butai: Japan's Carriers at Midway

2016

Rules assistance for Kido Butai: Japan's Carriers at Midway

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 30–90 min
  • 12+
  • Complexity 2.2/5

Rules assistant for Kido Butai: Japan's Carriers at Midway

For 1 player

What would you like to know?

Answers come from the official rulebook, with the page to check.

Kido Butai: Japan's Carriers at Midway is a board game released in 2016 for 1 player, 30–90 minutes per game, and ages 12 and up. It was designed by Benjamin Richter and its main mechanics are Dice Rolling, Simulation, and Solo / Solitaire Game.

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About the game

At 1020 hours on June 4, 1942, Japanese naval aircraft still ruled the skies over the Pacific. All that changed within ten minutes, when U. S. dive bombers sunk three out of four carriers constituting Kido Butai, the Imperial Japanese Navy’s main strike force which had devastated Pearl Harbor only six months before. The solitaire game Kido Butai simulates the dramatic events of the pivotal battle at Midway from a Japanese perspective. As commander of the Tenno's strike force, your task is to destroy the American base on the atoll and sink any carrier you encounter while preserving your own strength. Simple yet elegant mechanics make for an entertaining challenge. Will you be up to it and keep the imperial sun shining?

Publishers

  • Dr. Richter Konfliktsimulationen

Questions and answers

Kido Butai: Japan's Carriers at Midway supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.