
- BGG rank
- BGG #13,542
- BGG rating
- 7.6
With It Or On It
- 2 players
- 60 min
- Complexity 2.0/5
- 2019

Rules assistance for Kingdom of Dyflin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kingdom of Dyflin is an expansion for The Great Heathen Army released in 2020 for 2 players and 60–150 minutes per game. It was designed by Amabel Holland and its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points.
Kingdom of Dyflin is an expansion to The Great Heathen Army. That game was a collection of Viking land battles set in what would become England. This scenario book expansion provides four new battles set during the same period in Ireland, utilizing the maps and counters from Great Heathen Army. Cenn Fuait (917) finds the Irish on the offensive until the sudden arrival of enemy reinforcements turns it into a desperate rearguard action. Ath Cliath (919) sees six Irish Kings band together in a disastrous attempt to break Viking power. At Glen Mama (999), rivals Brian Boru and Mael Sechnaill join forces against the rebellious Mael Morda and Sigtrygg Silkbeard, with Dublin as the prize. And finally, there's Clontarf (1014) - one of the most famous battles in Irish history. This is the big one, folks - the biggest and longest battle in the entirety of the Shields & Swords II series, sprawling across two maps, with over fifty units on a side. —description from the publisher
Kingdom of Dyflin supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Kingdom of Dyflin is 60–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Kingdom of Dyflin has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kingdom of Dyflin belongs to these categories: Wargame, Medieval, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kingdom of Dyflin are: Amabel Holland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kingdom of Dyflin as an expansion for The Great Heathen Army. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Great Heathen Army to use it. Check that your edition of The Great Heathen Army is compatible, as some expansions were revised between editions.