Kircholm 1605
BGG rank
BGG #19,167
BGG rating
6.9

Kircholm 1605

2014

Rules assistance for Kircholm 1605

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Kircholm 1605

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Kircholm 1605 is a board game released in 2014 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Florent Coupeau and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Kircholm 1605 is a follow-up scenario of Nieuport 1600 (Vae Victis 105). The rules are derived from Musket & Pike (GMT Games). It includes a rules booklet of 6 pages, 108 counters, one A3 map. The Battle of Kircholm is an episode of the the Polish-Swedish War of 1600-1611, which took place 27 September 1605 near the town of Kircholm (now Salaspils in Latvia, near Riga), between the Swedish army commanded by Karl IX and the Polish-Lithuanian army commanded by Jan Karol Chodkiewicz, Field Hetman of Lithuania. Although outnumbered, The battle was decided in 20 minutes by the devastating charge of Polish-Lithuanian cavalry, the Winged Hussars. The battle ended in the decisive victory of Polish-Lithuanian forces, and is remembered as one of the greatest triumphs of Commonwealth cavalry.

Publishers

  • Vae Victis

Questions and answers

Kircholm 1605 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.