
- BGG rank
- BGG #8,683
- BGG rating
- 5.9
Schrödinger's Cats
- 2–6 players
- 10–30 min
- Complexity 1.3/5
- 2015

Rules assistance for Knuckle Sammich: A Kobolds Ate My Baby! Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Knuckle Sammich: A Kobolds Ate My Baby! Card Game is a board game released in 2013 for 2–8 players, 15 minutes per game, and ages 14 and up. It was designed by Christopher O'Neill and Daniel Landis and its main mechanics are Hand Management and Take That.
Knuckle Sammich is a small card game, originally made available to Kickstarter backers of KOBOLDS ATE MY BABY! IN COLOR!!! by 9th Level games. The object of the game is to fill your stomach with all manner of items that kobolds eat...especially babies!! From the publisher: YOU ARE LATE FOR LUNCH! By the time that you get to the Kitchens, lunch is nearly over! You and the other slowpokers and lateniks are going to have to make your own, with some KNUCKLE SAMMICHES! YOU ARE A KOBOLD trying to tooth and claw your way to a full belly by grabbing the last few sandwiches. Along they way, you may just give up the pretense of making sandwiches and eat your friends instead. Watch out for King Torg (ALL HAIL KING TORG!) and maybe you will survive lunch and wind up with a fresh, tasty baby to eat. KNUCKLE SAMMICH is a fast card game for 2-7 players that involves a little strategy, a little luck, a few cards, and occasionally shouting at the top of your lungs. Great for any age or gamer type. Based on the popular RPG KOBOLDS ATE MY BABY! and featuring the art of JOHN KOVALIC (of Munchkin and Dork Tower and Kobolds Ate My Baby! fame).
Knuckle Sammich: A Kobolds Ate My Baby! Card Game supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Knuckle Sammich: A Kobolds Ate My Baby! Card Game is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Knuckle Sammich: A Kobolds Ate My Baby! Card Game for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Knuckle Sammich: A Kobolds Ate My Baby! Card Game has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Knuckle Sammich: A Kobolds Ate My Baby! Card Game belongs to these categories: Fantasy, Humor, and Print & Play. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Knuckle Sammich: A Kobolds Ate My Baby! Card Game are: Christopher O'Neill and Daniel Landis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Knuckle Sammich: A Kobolds Ate My Baby! Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.