
- BGG rank
- BGG #9,498
- BGG rating
- 6.0
Belle of the Ball
- 2–5 players
- 30–45 min
- Complexity 1.5/5
- 2014

Rules assistance for Koi Pond: Four Winds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Koi Pond: Four Winds is an expansion for Koi Pond: A Coy Card Game released in 2013 for 2–4 players, 20 minutes per game, and ages 10 and up. It was designed by Daniel Solis and its main mechanics are Hand Management, Set Collection, and Open Drafting.
The wind is in your favor this season! This one-card mini-expansion for Koi Pond doubles the value of one color of koi! Watch out, because your opponents have their own valuable koi, too! Add this card to your existing Koi Pond game for fun new strategies! How to add this to Koi Pond: While setting up the game, place this card faced-up in the middle of the play area. Orient it so that each suit icon faces one player. (In a 2-player or 3 player game, some suits will go unclaimed.) The following rule will be in effect during the whole game: You score double points for koi of the suit facing you.
Koi Pond: Four Winds supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Koi Pond: Four Winds is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Koi Pond: Four Winds for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Koi Pond: Four Winds has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Koi Pond: Four Winds belongs to these categories: Card Game, Animals, and Abstract Strategy. Its main mechanics are Hand Management, Set Collection, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Koi Pond: Four Winds are: Daniel Solis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Koi Pond: Four Winds as an expansion for Koi Pond: A Coy Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Koi Pond: A Coy Card Game to use it. Check that your edition of Koi Pond: A Coy Card Game is compatible, as some expansions were revised between editions.