Kookaburra Game
BGG rank
BGG #27,922
BGG rating
5.1

Kookaburra Game

2000

Rules assistance for Kookaburra Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 4+
  • Complexity 1.6/5

Rules assistant for Kookaburra Game

What would you like to know?

Answers come from the official rulebook, with the page to check.

Kookaburra Game is a board game released in 2000 for 2–4 players, 60 minutes per game, and ages 4 and up. It was designed by Claude Debetaz and its main mechanics are Roll / Spin and Move.

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About the game

From the publisher/designer: Summary of the rules The aim of the game is to race your 5 Australian animals around the bush and return them home safely as quickly as possible. The first player do to this is the winner ! Each player throws 2 dice on his/her turn. The animal rules: - The koala can only stop on a Eucalyptus (gum) leaf - The platypus can take a short cut by swimming through the river - The kangaroo can carry another animal in its pouch when hopping around - The crocodile can eat any other animal that must then go back home and start again - The kookaburra can fly anywhere to rescue other animals (by sittting next to another animal so that it cannot be eaten by a croc). - The kookaburra must be the last animal to go back home where he laughs loudly because he has won ! Tip: Beware the crocs !! Complete English, Japanese, French and German rules inside the box. Copyright Edualc Promotions P/L Australia

Publishers

  • Edualc Z Promotions P/L

Questions and answers

Kookaburra Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.