
- BGG rating
- 7.7
Kursk: Burning Tigers – Storm Division
- 2023

2014
Rules assistance for Kursk: Burning Tigers – A Panzer Grenadier Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Kursk: Burning Tigers – A Panzer Grenadier Game is a board game released in 2014 for 2 players and 60 minutes per game. It was designed by Mike Perryman and John Stafford and its main mechanics are Dice Rolling and Hexagon Grid.
From the Avalanche Press website: While the SS assault the Kursk salient from the south, German plans had the Ninth Army hurling three panzer corps against the bulge's northern flank. With weeks to prepare, the Soviet 13th Army had dug in with multiple lines of anti-tank guns, and once the Germans broke through they had to face the Second Tank Army. Kursk - Burning Tigers is a stand-alone game in the Panzer Grenadier series. You do not need any other game in the series to play any of the 40 scenarios. Design is by Panzer Grenadier veteran Mike Perryman (Workers and Peasants among many others). In this game the German Army wields new weapons for its long-planned offensive. Panther tanks, Ferdinand tank destroyers, Goliath explosive tanks and more are in the German arsenal. The Soviets counter with masses of the excellent T-34 medium tank, plus Lend-Lease Churchill tanks, T-70 light tanks and much more. There are four semi-rigid mapboards, just like those found in August 1914 or 1940 - The Fall of France. Plus 517 scorchless and sootless playing pieces. And 40 scenarios. This game and its companion, Kursk - South Flank are exactly the games for which the Panzer Grenadier series was intended. These are the ultimate tank battles that every Panzer Grenadier player will want to fight.
Kursk: Burning Tigers – A Panzer Grenadier Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Kursk: Burning Tigers – A Panzer Grenadier Game is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Kursk: Burning Tigers – A Panzer Grenadier Game has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kursk: Burning Tigers – A Panzer Grenadier Game belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kursk: Burning Tigers – A Panzer Grenadier Game are: Mike Perryman and John Stafford. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kursk: Burning Tigers – A Panzer Grenadier Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.