
- BGG rank
- BGG #10,513
- BGG rating
- 7.3
La Bataille d'Espagnol-Talavera
- 1–3 players
- 300–2400 min
- Complexity 3.9/5
- 1979

2000
Rules assistance for La Bataille d'Orthez
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
La Bataille d'Orthez is a board game released in 2000 for 1–2 players, 180 minutes per game, and ages 12 and up. It was designed by Eric Lyons and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
By February 1814, Wellington had invested the French city of Bayonne and was pressing into the French interior with two goals in mind: driving the French army away from the important port city of Bordeaux, and bringing Soult's army to bay. Soult's Army of the Pyrenees, outnumbered and outclassed by Wellington's veteran forces, fell back towards the east, defending a series of river lines. Wellington's troops, showing excellent coordination between their maneuvering wings, were able to turn Soult out of these strong defensive positions one by one, all the while driving toward the inland city of Toulouse. On February 26, Wellington's lead elements were able to exploit a gap in the French cavalry screen and began crossing the Gave de Pau River unopposed, moving in the direction of Orthez. Soult chose not to fall back, and arrayed his six divisions in excellent defensive positions on the high ground north and west of the town. On February 27, he would be attacked by Wellington's eight divisions. Orthez focuses on the infantry game, and as such serves as an excellent introduction to the system. Artillery plays a supporting role, and there are only a half dozen or so cavalry regiments per side. For the first time we see Wellington and the British on the attack. Command control plays a critical role, and highlights the differences between Wellington's veteran and well-established command hierarchy and Soult's more makeshift organization. British advantages include numerical superiority, command flexibility and their excellent infantry. The main French advantage is the terrific defensive terrain and the defense of interior lines. Make no mistake though, this is a very tough battle for the French. In addition to the main battle scenario, there are several smaller scenarios that can be played to conclusion in a long evening. A variety of optional rules are included to provide replayability and variability for face to face or solitaire play. La Bataille D'Orthez will feature two hand drawn maps of the battlefield by Rick Barber, as well as 420 state of the art counters and the usual assortment of charts and tables. The rules will be contained in a single book, and will be based on those included in La Bataille de Lutzen. scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size)
La Bataille d'Orthez supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for La Bataille d'Orthez is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists La Bataille d'Orthez for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
La Bataille d'Orthez has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
La Bataille d'Orthez belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of La Bataille d'Orthez are: Eric Lyons. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists La Bataille d'Orthez as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.