
- BGG rank
- BGG #10,321
- BGG rating
- 7.7
1940: The Fall of France – A Panzer Grenadier Game
- 2 players
- 120 min
- Complexity 2.7/5
- 2009

Expansion for An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game
2016
Rules assistance for La Campagne de Tunisie: A Panzer Grenadier Scenario Book
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
La Campagne de Tunisie: A Panzer Grenadier Scenario Book is an expansion for An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game released in 2016 for 1–2 players, 30–240 minutes per game, and ages 12 and up. It was designed by Philippe Leonard and its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board.
From the publisher: In 1942, Allied forces invaded North Africa, while Axis troops marched in to resist them. The French Army of Africa fought against both of them. This is a thing that really happened. In La Campagne de Tunisie, designer Philippe Léonard (1940 - The Fall of France) tells this story in a series of 13 Panzer Grenadier scenarios, as the French fight the Americans, the Germans, the British and the Italians (but not all at the same time). Initially resisting the American and British invaders, the French see things differently after the Germans toss aside the German-French Armistice of 1940 and occupy all of France. The French - including troops from Morocco, Algeria and Tunisia – then fight against the Germans and Italians, providing a major component of the British First Army in northern Tunisia. La Campagne de Tunisie includes 88 new playing pieces with some additional units for the German, American, British and Italian armies, but mostly the eclectic troops and weapons of the Army of Africa. There are Moroccan Goums, tough mountain tribesmen from Morocco who love to fight but are just as interested in looting. Camel cavalry. Obsolescent limited-production French tanks. And for the first time in Panzer Grenadier, the French Foreign Legion. Plus you get a set of 13 scenarios. La Campagne de Tunisie is a supplement for Panzer Grenadier: An Army at Dawn. It is not a complete game: ownership of An Army at Dawn (and only An Army at Dawn) is necessary to play all of the 13 scenarios included. La Campagne de Tunisie also includes 88 die-cut and mounted playing pieces.
La Campagne de Tunisie: A Panzer Grenadier Scenario Book supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for La Campagne de Tunisie: A Panzer Grenadier Scenario Book is 30–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists La Campagne de Tunisie: A Panzer Grenadier Scenario Book for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
La Campagne de Tunisie: A Panzer Grenadier Scenario Book belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of La Campagne de Tunisie: A Panzer Grenadier Scenario Book are: Philippe Leonard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists La Campagne de Tunisie: A Panzer Grenadier Scenario Book as an expansion for An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game to use it. Check that your edition of An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game is compatible, as some expansions were revised between editions.