Land Without End: The Barbarossa Campaign, 1941
BGG rank
BGG #26,620
BGG rating
5.7

Land Without End: The Barbarossa Campaign, 1941

2007

Rules assistance for Land Without End: The Barbarossa Campaign, 1941

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+
  • Complexity 3.0/5

Rules assistant for Land Without End: The Barbarossa Campaign, 1941

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Land Without End: The Barbarossa Campaign, 1941 is a board game released in 2007 for 2 players and ages 12 and up. It was designed by Ty Bomba and its main mechanics are Dice Rolling, Hexagon Grid, and Ratio / Combat Results Table.

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About the game

From Decision Games website: Land Without End: The Barbarossa Campaign, 1941 is a two-player, low-to-intermediate complexity, strategic-level simulation of the German attempt to conquer the Soviet Union in 1941. The German player is on the offensive, attempting to win the game by rapidly seizing key cities. The Soviet player is primarily on the defensive, but the situation also requires he prosecute counterattacks throughout much of the game. Game play encompasses the period that began with the Germans launching their attack on 22 June 1941, and ends on 7 December of the same year. By that time it had become clear the invaders had shot their bolt without achieving their objectives. The game may end sooner than the historic termination time if the German player is able to advance so quickly he causes the overall political, socio-economic and military collapse of the Soviet Union. Each hexagon on the map represents approximately 20 miles (32 km) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with Axis-satellite and Soviet corps (and one army) of various types. The effects of the general air superiority enjoyed by the Germans throughout the campaign are built into the movement and combat rules. Each game turn represents one week. Players familiar with other strategic-level east front designs will note the unique aspects of LWE lie in its rules governing the treatment of supply, the capture of Moscow, and the Stalin line. Contents: Rules booklet Player Aid cards 700 Die cut counters 1 34" x 22" Map 1 Die Storage bags

Designers

Publishers

  • Decision Games (I)

Questions and answers

Land Without End: The Barbarossa Campaign, 1941 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.