Last Battles: East Prussia, 1945
BGG rank
BGG #27,275
BGG rating
5.4

Last Battles: East Prussia, 1945

1994

Rules assistance for Last Battles: East Prussia, 1945

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 300 min
  • 12+
  • Complexity 3.7/5

Rules assistant for Last Battles: East Prussia, 1945

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Answers come from the official rulebook, with the page to check.

Last Battles: East Prussia, 1945 is a board game released in 1994 for 2–4 players, 300 minutes per game, and ages 12 and up. It was designed by David Bolt and Gary Helmer and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

East Prussia has been a battleground for 1,000 years. In January 1945, Soviet forces were poised to bring war home to the Germans. The invasion posed a number of problems for the Soviet high command. The German defenses were organized in depth, and consisted of powerful permanent fortifications, a series of trench lines and anti-tank ditches, artillery emplacements, etc. In addition, the terrain was difficult, laced with lakes, rivers, marshes and canals. The two attacking Soviet fronts mustered between them some 3,800 tanks and assault guns, 25,000 artillery pieces, 3,00 aircraft and 1.2 million assault troops. Opposing them were 780,000 Germans, with 8,200 cannon, 700 to 800 tanks, and about 775 planes. Bolstering the defense were such elite units as the Hermann Goering and Gross Deutschland Divisions. With the Germans fighting on their own soil, and the Soviets determined to deliver the death blow to the Third Reich, the scene was set for what became the most bitter fighting since Stalingrad.(Associated Press) Originally published in 1983 by People’s Wargames under the title To the Wolf’s Lair (a reference to the Supreme German Headquarters, the Wolfsschanze, located in the forests east of Rastenburg), Last Battles succeeds well in simulating this dramatic campaign. The 3 historical scenarios and 12 “what ifs” (including Rokossovski’s proposed alternative attack from the south) allow players to explore every facet of the operations. Map scale is 5 miles to the hex, and each turn represents one day of real time. Game Scale: Turn: 1 day Hex: 5 miles / 8 Km Units: Battalion to Corps Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (300 1/2" counters) One 20-page rulebook Six player aid cards One 10-sided dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 3-20 hours (from the back of the box)

Publishers

  • 3W (World Wide Wargames)
  • CoSi

Questions and answers

Last Battles: East Prussia, 1945 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.