
- BGG rating
- 5.7
Rules assistance for Leaders In Flames
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 240 min
- 14+
- Complexity 4.0/5

Rules assistant for Leaders In Flames
What would you like to know?
Answers come from the official rulebook, with the page to check.
Leaders In Flames is an expansion for World in Flames released in 1998 for 2–6 players, 240 minutes per game, and ages 14 and up. It was designed by Harry Rowland and its main mechanics are Hexagon Grid.
About the game
(ADG’s description:) Leaders in Flames (LiF) contains 140 total counters. It provides 66 counters for a new leader system for the participants in World War II. The counter sheet also includes 74 various other counters to incorporate into your next World in Flames campaign as well. There are 58 leader counters. Each has a picture of the leader, and his name and rank, on the front. The back of the counter also includes his name and rank as well as the date he is added to the force pool and his abilities. Leaders in Flames also requires the use of the 8 veto chits (one for each major power) provided, and a veto chart (which you cut into 6 mini-charts, 1 for each player). LiF is part of the ADC 1998 WiF Annual that also includes; a 1940~1945 Campaign Scenario, an optional expansion to the US entry system, more late war kit for all major powers (esp. France and Italy), new minor country units (e.g. the Finnish Vainamoinen and Dutch Subs), the Russian Guards Banner Armies, and “those 17 pesky German a/c.”
Mechanics
Designers
Publishers
- Australian Design Group
Questions and answers
Leaders In Flames supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Leaders In Flames is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Leaders In Flames for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Leaders In Flames has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Leaders In Flames belongs to these categories: Wargame, Political, and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Leaders In Flames are: Harry Rowland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Leaders In Flames as an expansion for World in Flames. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need World in Flames to use it. Check that your edition of World in Flames is compatible, as some expansions were revised between editions.