Let's Do Lunch!
BGG rank
BGG #27,172
BGG rating
5.4

Let's Do Lunch!

2000

Rules assistance for Let's Do Lunch!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 20 min
  • 12+
  • Complexity 1.1/5

Rules assistant for Let's Do Lunch!

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Let's Do Lunch! is a board game released in 2000 for 2 players, 20 minutes per game, and ages 12 and up. It was designed by Steve Weiss and Tom Kruszewski and its main mechanics are Dice Rolling.

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About the game

An abstract two-player game played on a 7x7 board with 12 cannibal pawns per player. The three six-sided dice show the numbers 1 to 3, twice each per die. A half-hearted attempt has been made to theme the game around two cannibal tribes trying to eat each other. The columns on the board are numbered 3 to 9. Down the center of the board (column 6) runs a stream. The board is initially empty. Each player in turn rolls the three dice and then places one of their cannibals anywhere on the column given by the total of the three dice. If a player rolls three of a kind, they place a pawn and then take another turn. If a player rolls 1,2,3 then they do not place a pawn. If you enclose a line of the opponent's pawns between two of your pawns (horizontally, vertically, or diagonally), then the opponent must take back their pawns except for those in column 6. The enclosure may wrap around the top and bottom of the board, but not the sides. The first player to place their final pawn on the board wins. Re-implements: Dragonlance Mage Stones

Questions and answers

Let's Do Lunch! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.