
- BGG rank
- BGG #26,014
- BGG rating
- 5.6
Husch Husch kleine Hexe
- 2–6 players
- 15 min
- Complexity 1.0/5
- 1994

2006
Rules assistance for Little Thunder Witch
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Little Thunder Witch is a board game released in 2006 for 2–4 players, 15 minutes per game, and ages 5 and up. It was designed by Imke Krämer and its main mechanics are Dice Rolling, Memory, and Pattern Recognition.
Finally the night has arrived! All the little witches can fly to witch mountain and participate in the big dance. However you have to watch out for the little thunder witch, because her broom is a bit slow and her wand keeps shooting thunder by accident. There's a track of 7 spaces between the witch house and the mountain. You have five face down cards, with symbols on them in front of you. On your turn you roll the die. If you get one of the five symbols, you get to flip over one card from each opponent. If you find a matching symbol, you get to advance a space towards the mountain. Then everyone flips their card back over. If you roll the ThUndER (BUMP bump Bahhhh...) Witch symbol you move your left most card to the right. (BUMP bump Bahhhh...) :D
Little Thunder Witch supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Little Thunder Witch is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Little Thunder Witch for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Little Thunder Witch has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Little Thunder Witch belongs to these categories: Fantasy, Children's Game, and Memory. Its main mechanics are Dice Rolling, Memory, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Little Thunder Witch are: Imke Krämer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Little Thunder Witch as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.