
- BGG rank
- BGG #6,548
- BGG rating
- 7.1
Murder Mystery Party Case Files: Death in Antarctica
- 1–6 players
- 90–180 min
- Complexity 2.2/5
- 2017

2021
Rules assistance for Live Mission Game: The Heist – Crime Does Pay
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Live Mission Game: The Heist – Crime Does Pay is a board game released in 2021 for 1–5 players, 90–120 minutes per game, and ages 17 and up. It was designed by Alexander Krys, Georgij Shugol, and Igor Korotky and its main mechanics are Deduction, Cooperative Game, and Team-Based Game.
Live Mission Game (LMG) is a new exciting game concept that simulates a mission in real time. As the mission leader, you are responsible for the smooth running of this operation. The game cleverly combines elements of both escape and detective games and is suitable for anyone who wants to live through a captivating mission. In "The Heist" you'll act as a team that orchestrates field agents in carrying out a bank robbery. The world is threatened by a massive cyber attack by the Zipacna cartel. Your mission is to break into the cartel's house bank to steal the financial resources planned for the cyber attack. Take your time to prepare the bank robbery and coordinate the field agents - keep in mind: the execution happens in real time! Save the world from the cyber attack! This game is a one time experience but the game materials can be reused.
Live Mission Game: The Heist – Crime Does Pay supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Live Mission Game: The Heist – Crime Does Pay is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Live Mission Game: The Heist – Crime Does Pay for ages 17 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Live Mission Game: The Heist – Crime Does Pay has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Live Mission Game: The Heist – Crime Does Pay belongs to these categories: Deduction and Real-time. Its main mechanics are Deduction, Cooperative Game, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Live Mission Game: The Heist – Crime Does Pay are: Alexander Krys, Georgij Shugol, and Igor Korotky. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Live Mission Game: The Heist – Crime Does Pay as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.