
- BGG rating
- 8.0
Lobotomy 2: Manhunt – Criminally Insane Character Expansion
- 1–5 players
- 60–120 min
- Complexity 3.0/5
- 2022

2022
Rules assistance for Lobotomy 2: Manhunt
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lobotomy 2: Manhunt is a board game released in 2022 for 1–5 players, 60–120 minutes per game, and ages 14 and up. It was designed by Sebastian Kozak and Judgement Dave and its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling.
Lobotomy 2: Manhunt is the sequel of Lobotomy. In this cooperative survival horror board game. Each of you will play as a patient of a mental asylum. The monstrous staff will do everything to keep you in so you will have to use your unexplainable powers to escape. Be sure to find the difference between reality and delusions before it is too late. Lobotomy 2: Manhunt has greatly improved since last game but still keeps the original Lobotomy spirit and atmosphere. It features: modular map with asylum parts and outdoor parts (yes now you can check the asylum's surroundings) best parts of Lobotomy such as cooldown system and Warden-based timer are still here streamlined combat, movement and character management new characters with personal goals crafting system - improve your weapons and equipment by collecting junk story-heavy scenarios. With the addition of scenario book game is now more thematic than ever. Explore the board which can expand during the game and hold more secrets and goals scenarios can be played separately but they have a story continuity. There is also a "Sandbox" mode for an endless replayability (similar to the Lobotomy 1)
Lobotomy 2: Manhunt supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lobotomy 2: Manhunt is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lobotomy 2: Manhunt for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lobotomy 2: Manhunt has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lobotomy 2: Manhunt belongs to these categories: Fighting, Dice, and Horror. Its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lobotomy 2: Manhunt are: Sebastian Kozak and Judgement Dave. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lobotomy 2: Manhunt as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.